No edit summary |
No edit summary |
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Line 22: | Line 22: | ||
Damage: 60 |
Damage: 60 |
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+ | ===Crazyballs=== |
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+ | 13 balls shot at the same time very inaccurate explodes on contact with tank or once stopped bouncing |
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+ | |||
+ | Damage: 3-6 each Max Damage: 78 |
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+ | ===Grenade=== |
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+ | shot that has lttie bounce after finished bounce will wait 4 second before exploding |
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+ | |||
+ | Damage: 50 |
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===Three-Ball=== |
===Three-Ball=== |
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Three shots in one. |
Three shots in one. |
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− | Damage: 20 |
+ | Damage: 20 each Max Damage: 180 |
+ | ===Five-Ball=== |
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+ | Five shots in one |
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+ | Damage: 20 each Max Damage: 300 |
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+ | ===Eleven-Ball=== |
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+ | 11 shots in one |
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+ | Damage: 15 each Max Damage: 495 |
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===RapidFire=== |
===RapidFire=== |
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Shoots shots one after another |
Shoots shots one after another |
Revision as of 03:37, 2 January 2012
Shots are what players shoot out of their tank. They cause damage which gives you XP. There are many diffrent varaites, and uses.
List of shots
Shot
Just your normal average shot.
Damage: 10
Heavy Shot
Slightly larger than shot.
Damage: 20
Massive Shot
Much Larger that heavy shot
Damage: 40
One-Bounce
Bounces once, then on next impact, explodes barriers not counted.
Damage: 40
Triple-Bounce
Bounces 3 times then on next impact explodes barriers not counted.
Damage: 60
Crazyballs
13 balls shot at the same time very inaccurate explodes on contact with tank or once stopped bouncing
Damage: 3-6 each Max Damage: 78
Grenade
shot that has lttie bounce after finished bounce will wait 4 second before exploding
Damage: 50
Three-Ball
Three shots in one.
Damage: 20 each Max Damage: 180
Five-Ball
Five shots in one
Damage: 20 each Max Damage: 300
Eleven-Ball
11 shots in one
Damage: 15 each Max Damage: 495
RapidFire
Shoots shots one after another
Damage: 5 per ball, 9 balls
Air Strike
Shoots a slightly bouncy flare which signals an air strike
Damage: 20 per ball, 3 balls
Sniper
A very small shot which can do a maximum of 110 damage. Works best at far range.
Damage: Depends on range, maximum 120
Splitter
Shoots a single shot which splits in half before impact.
Damage: 20 per ball
Breaker
Shoots a single shot which splits in half after impact.
Damage: 20 per ball
Roller
Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map.
Damage: 25
Area Strike
Shoots a shot which triggers multiple explosions surrounding the shot.
Damage: 12 per explosion, 10 explosions
Horizon
Shoots a shot which triggers multiple explosions horizontally outwards from the shot
Damage: 10 per explosion, 12 explosions