ShellShock Live - The Game Wiki
No edit summary
No edit summary
Line 22: Line 22:
   
 
Damage: 60
 
Damage: 60
  +
===Crazyballs===
  +
13 balls shot at the same time very inaccurate explodes on contact with tank or once stopped bouncing
  +
  +
Damage: 3-6 each Max Damage: 78
  +
===Grenade===
  +
shot that has lttie bounce after finished bounce will wait 4 second before exploding
  +
  +
Damage: 50
 
===Three-Ball===
 
===Three-Ball===
 
Three shots in one.
 
Three shots in one.
   
Damage: 20 per ball, 3 balls
+
Damage: 20 each Max Damage: 180
  +
===Five-Ball===
  +
Five shots in one
   
  +
Damage: 20 each Max Damage: 300
  +
===Eleven-Ball===
  +
11 shots in one
   
  +
Damage: 15 each Max Damage: 495
 
===RapidFire===
 
===RapidFire===
 
Shoots shots one after another
 
Shoots shots one after another

Revision as of 03:37, 2 January 2012

Shots are what players shoot out of their tank. They cause damage which gives you XP. There are many diffrent varaites, and uses.

List of shots

Shot

Just your normal average shot.

Damage: 10

Heavy Shot

Slightly larger than shot.

Damage: 20

Massive Shot

Much Larger that heavy shot

Damage: 40

One-Bounce

Bounces once, then on next impact, explodes barriers not counted.

Damage: 40

Triple-Bounce

Bounces 3 times then on next impact explodes barriers not counted.

Damage: 60

Crazyballs

13 balls shot at the same time very inaccurate explodes on contact with tank or once stopped bouncing

Damage: 3-6 each Max Damage: 78

Grenade

shot that has lttie bounce after finished bounce will wait 4 second before exploding

Damage: 50

Three-Ball

Three shots in one.

Damage: 20 each Max Damage: 180

Five-Ball

Five shots in one

Damage: 20 each Max Damage: 300

Eleven-Ball

11 shots in one

Damage: 15 each Max Damage: 495

RapidFire

Shoots shots one after another

Damage: 5 per ball, 9 balls


Air Strike

Shoots a slightly bouncy flare which signals an air strike

Damage: 20 per ball, 3 balls


Sniper

A very small shot which can do a maximum of 110 damage. Works best at far range.

Damage: Depends on range, maximum 120


Splitter

Shoots a single shot which splits in half before impact.

Damage: 20 per ball


Breaker

Shoots a single shot which splits in half after impact.

Damage: 20 per ball


Roller

Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map.

Damage: 25


Area Strike

Shoots a shot which triggers multiple explosions surrounding the shot.

Damage: 12 per explosion, 10 explosions


Horizon

Shoots a shot which triggers multiple explosions horizontally outwards from the shot

Damage: 10 per explosion, 12 explosions