Shots are what players use to gain points by making the shots impact the tanks of other players. They can hit only the tank, or they may do area of effect damage that hinders aim or otherwise changes the position of players.
List of shots
Arguably the weakest shot in the game. Low blast radius and damage.
Same as shot, with twice the damage and (still small) twice the radius.
Much more damage than the other shots, and with a lot larger radius.
Bounces once, then detonates. Does not include side barriors.
Bounces three times, then detonates. Does not include side barriors.
13 balls shot at the same time. They deal 3 damage each at very close range and 6 at longer ranges. They spread whilst covering distance, and can bounce long distances. Functional as a decent short or long range weapon. Very low AOE per ball, but can cover a good amount of distance.
Damage: 3-6 each Max Damage: 78
Shot that bounces until finding solid ground. Deals 50 damage. Medium AOE damage.
Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range.
Damage: 20 each Max Damage: 60
Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
Damage: 16-20 each Max Damage: 100
*requires verification beyond this point*
11 shots in one
Damage: 15 each Max Damage: 495
Shoots shots one after another
Damage: 5 per ball, 9 balls
Shoots a slightly bouncy flare which signals an air strike
Damage: 20 per ball, 3 balls
A very small shot which can do a maximum of 110 damage. Works best at far range.
Damage: Depends on range, maximum 120
Shoots a single shot which splits in half before impact.
Damage: 20 per ball
Shoots a single shot which splits in half after impact.
Damage: 20 per ball
Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map.
Shoots a shot roughly the size of a normal shot, but colored brown, slower, and with a nasty surprise. It can deal heavy damage on top of "digging" the player down into the ground, causing difficulty while attempting to hit others.
Damage: 15 per impact (5 shots), maximum 75
Shoots a shot which triggers multiple explosions surrounding the shot.
Damage: 12 per explosion, 10 explosions
Shoots a shot which triggers multiple explosions horizontally outwards from the shot
Damage: 10 per explosion, 12 explosions