ShellShock Live - The Game Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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Each 10 points dealt result in 1 experience point. This can go negative as well.
 
Each 10 points dealt result in 1 experience point. This can go negative as well.
 
==List of Weapons==
 
==List of Weapons==
===[[Shot (Weapon)]] ===
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===[[Shot (Weapon)]] ===[[Category:Shots]]
Arguably the weakest shot in the game. Low blast radius and damage.
 
===One-Bounce===
 
Bounces once, then detonates. Does not include side barriers
 
 
Damage: 40
 
===Triple-Bounce===
 
An upgraded One-Bounce. Bounces three times, then detonates. Does not include side barriers.
 
 
Damage: 60
 
===Sillyballs===
 
13 balls shot at the same time. They deal 3 damage each at very close range and 6 at longer ranges. They spread whilst covering distance, and can bounce long distances. Functional as a decent short or long range weapon. Very low AOE per ball, but can cover a good amount of distance.
 
 
Damage: 3-6 each, Max Damage: 78
 
===Grenade===
 
Shot that bounces until finding solid ground. Deals 50 damage. Medium AOE damage.
 
 
Damage: 50
 
===Tri-nade===
 
An upgraded grenade that explodes like a normal grenade, but drops 3 more grenades, which each to 25 damage.
 
 
Max Damage: 125
 
===Three-Ball===
 
Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range.
 
 
Damage: 20 each, Max Damage: 60
 
===Five-Ball===
 
An upgraded three-ball. Five shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
 
 
Damage: 15-20 each, Max Damage: 100
 
===Eleven-Ball===
 
A thrice-upgraded three-ball. Eleven shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
 
 
Damage: 15 each, Max Damage: 165
 
===RapidFire===
 
Fires 9 shots over the course of a couple seconds. Can do damage to the terrain, and in very tight spots even go through it. Not accurate at long range.
 
 
Damage: 5 per ball, 45 maximum.
 
===Air Strike===
 
Shoots a slightly bouncy flare. Once setting, 3 shots drop from the sky and make medium sized impacts each. Can be used to put the enemy in a good grenade hole. Not effective in digger holes, as only 1 shot ends up making it to the enemy tank.
 
 
Damage: 20 per ball, 3 balls, maximum of 60 damage.
 
===Helicopter Strike===
 
An upgraded air strike that acts as a flare until the bombs drop. There are a total of 9 bombs that come down.
 
 
Damage: 20 per bomb, 180 maximum.
 
===AC-130===
 
The third tier airstrike, shoots a slightly bouncy flare when settles 3 big bombs that do 30 each
 
 
max damage 90
 
 
===Sniper===
 
A very small shot which always deals a guaranteed damage 40, and up to over 100 at long range. The most damaging one-ball shot. However, it does not have a wide radius - meaning that missing ever so slightly results in losing potential points.
 
 
Damage: Depends on range. 45-120
 
===Sub- Sniper===
 
An upgraded sniper that acts just like a sniper, but goes underground, then arcs up to ground again. 
 
 
[[Category:Shots]]
 
 
[[Category:Basic Information]]
 
[[Category:Basic Information]]

Revision as of 15:36, 17 June 2016

Shots are what players use to gain points by making the shots impact the tanks of other players. They can hit only the tank, or they may do area of effect damage that hinders aim or otherwise changes the position of players.

The numbers of points do not consider impact on more than 1 tank. Multiple tank hits can cause varying value.

Each 10 points dealt result in 1 experience point. This can go negative as well.

List of Weapons

===Shot (Weapon) ===