ShellShock Live - The Game Wiki
Tags: Visual edit apiedit
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Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map. It will roll in the direction it was shot in. It passes allied tanks, but should it reach a long distance without hitting an enemy tank it will explode in place. Can be used to get into tight enemy spots.
 
Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map. It will roll in the direction it was shot in. It passes allied tanks, but should it reach a long distance without hitting an enemy tank it will explode in place. Can be used to get into tight enemy spots.
   
Damage: 25
+
Damage: 20
 
===Heavy Roller===
 
===Heavy Roller===
   

Revision as of 02:33, 29 May 2016

Shots are what players use to gain points by making the shots impact the tanks of other players. They can hit only the tank, or they may do area of effect damage that hinders aim or otherwise changes the position of players.

The numbers of points do not consider impact on more than 1 tank. Multiple tank hits can cause varying value.

Each 10 points dealt result in 1 experience point. This can go negative as well.

List of Weapons

Shot (Weapon)

Arguably the weakest shot in the game. Low blast radius and damage.

One-Bounce

Bounces once, then detonates. Does not include side barriers

Damage: 40

Triple-Bounce

An upgraded One-Bounce. Bounces three times, then detonates. Does not include side barriers.

Damage: 60

Sillyballs

13 balls shot at the same time. They deal 3 damage each at very close range and 6 at longer ranges. They spread whilst covering distance, and can bounce long distances. Functional as a decent short or long range weapon. Very low AOE per ball, but can cover a good amount of distance.

Damage: 3-6 each, Max Damage: 78

Grenade

Shot that bounces until finding solid ground. Deals 50 damage. Medium AOE damage.

Damage: 50

Tri-nade

An upgraded grenade that explodes like a normal grenade, but drops 3 more grenades, which each to 25 damage.

Max Damage: 125

Three-Ball

Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range.

Damage: 20 each, Max Damage: 60

Five-Ball

An upgraded three-ball. Five shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.

Damage: 15-20 each, Max Damage: 100

Eleven-Ball

A thrice-upgraded three-ball. Eleven shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.

Damage: 15 each, Max Damage: 165

RapidFire

Fires 9 shots over the course of a couple seconds. Can do damage to the terrain, and in very tight spots even go through it. Not accurate at long range.

Damage: 5 per ball, 45 maximum.

Air Strike

Shoots a slightly bouncy flare. Once setting, 3 shots drop from the sky and make medium sized impacts each. Can be used to put the enemy in a good grenade hole. Not effective in digger holes, as only 1 shot ends up making it to the enemy tank.

Damage: 20 per ball, 3 balls, maximum of 60 damage.

Helicopter Strike

An upgraded air strike that acts as a flare until the bombs drop. There are a total of 9 bombs that come down.

Damage: 20 per bomb, 180 maximum.

AC-130

The third tier airstrike, shoots a slightly bouncy flare when settles 3 big bombs that do 30 each

max damage 90

Sniper

A very small shot which always deals a guaranteed damage 40, and up to over 100 at long range. The most damaging one-ball shot. However, it does not have a wide radius - meaning that missing ever so slightly results in losing potential points.

Damage: Depends on range. 45-120

Sub- Sniper

An upgraded sniper that acts just like a sniper, but goes underground, then arcs up to ground again. 

Splitter

Shoots a single shot which splits in half before impact at about 3/4 of the distance. Can be fired at a high angle and come down in two 20 damage shots.

Damage: 40 (both shots, 20 each)

Breaker

Shoots a single shot which splits in half after impact, to the left and right. Will usually miss entirely if shot dead in the center of a tank. Can be used for a total of 40 damage if positioned between 2 players.

Damage: 20 per ball, rare max of 40

Roller

Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map. It will roll in the direction it was shot in. It passes allied tanks, but should it reach a long distance without hitting an enemy tank it will explode in place. Can be used to get into tight enemy spots.

Damage: 20

Heavy Roller

Digger

Shoots a shot roughly the size of a normal shot, but colored brown. It is slower than most shots. It can deal heavy damage on top of "digging" the player down into the ground, possibly causing difficulty when attempting to hit others.

Damage: 15 per impact (5 hits), maximum 75


Area Strike

Shoots a shot which triggers multiple explosions surrounding the impact zone in a medium radius. Each explosion deals 12 damage..

Damage: 48 (12 damage for 10 hits. Not every hit will do damage to a tank in the center of the shot)


Horizon

Shoots a shot which triggers multiple explosions horizontally outwards from the shot, to the left and right. Can flatten an area for more surprises and hit multiple tanks. Also capable of lowering elevation of an enemy if shot while in a hole the enemy is directly above of. It is possible to bring an enemy into the same hole by taking them down with horizons, should they be on the edge.

Damage: 60 (10 per explosion, 12 explosions, 6 hits cause damage to the player if head on).


Builder 

Same size as digger but instead of digging it builds a small hill. Builder is probaly not as good as digger because it's easyier to hit someone from a hill then it is from a hole but builder still does a ton of damage.

Damage: 15 per impact (5 hits), maximum 75


Backroller 

Works as a roller but rolls backwards. Useful if you shoot to long.

Damage: 25