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m (Reverted edits by 71.48.57.28 (talk | block) to last version by 98.202.126.178)
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Damage: 40
 
Damage: 40
 
===One-Bounce===
 
===One-Bounce===
Bounces once, then detonates. Does not include side barriers
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Bounces once, then detonates. Does not include side barriers
   
 
Damage: 40
 
Damage: 40
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13 balls shot at the same time. They deal 3 damage each at very close range and 6 at longer ranges. They spread whilst covering distance, and can bounce long distances. Functional as a decent short or long range weapon. Very low AOE per ball, but can cover a good amount of distance.
 
13 balls shot at the same time. They deal 3 damage each at very close range and 6 at longer ranges. They spread whilst covering distance, and can bounce long distances. Functional as a decent short or long range weapon. Very low AOE per ball, but can cover a good amount of distance.
   
Damage: 3-6 each, Max Damage: 78
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Damage: 3-6 each, Max Damage: 78
 
===Grenade===
 
===Grenade===
 
Shot that bounces until finding solid ground. Deals 50 damage. Medium AOE damage.
 
Shot that bounces until finding solid ground. Deals 50 damage. Medium AOE damage.
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Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range.
 
Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range.
   
Damage: 20 each, Max Damage: 60
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Damage: 20 each, Max Damage: 60
 
===Five-Ball===
 
===Five-Ball===
 
Three shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
 
Three shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
   
Damage: 15-20 each, Max Damage: 100
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Damage: 15-20 each, Max Damage: 100
 
===Eleven-Ball===
 
===Eleven-Ball===
 
Three shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
 
Three shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.
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Damage: 15? each, Max Damage: 165
 
Damage: 15? each, Max Damage: 165
 
===RapidFire===
 
===RapidFire===
Fires 9 shots over the course of a couple seconds. Can do damage to the terrain, and in very tight spots even go through it. Not accurate at long range.
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Fires 9 shots over the course of a couple seconds. Can do damage to the terrain, and in very tight spots even go through it. Not accurite at long range.
   
 
Damage: 5 per ball, 45 maximum.
 
Damage: 5 per ball, 45 maximum.
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Shoots a slightly bouncy flare. Once setting, 3 shots drop from the sky and make medium sized impacts each. Can be used to put the enemy in a good grenade hole. Not effective in digger holes, as only 1 shot ends up making it to the enemy tank.
 
Shoots a slightly bouncy flare. Once setting, 3 shots drop from the sky and make medium sized impacts each. Can be used to put the enemy in a good grenade hole. Not effective in digger holes, as only 1 shot ends up making it to the enemy tank.
   
Damage: 20 per shot, 3 shots, maximum of 60 damage.
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Damage: 20 per ball, 3 balls, maximum of 60 damage.
   
===<span style="font-size:16px;">Sniper</span>===
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A very small shot which always deals a guaranteed damage 40, and up to over 100 at long range. The most damaging one-ball shot. However, it does not have a wide radius - meaning that missing ever so slightly results in losing potential points.
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===Sniper===
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A very small shot which always deals a guranteed damage 40, and up to over 100 at long range. The most damaging one-ball shot. However, it does not have a wide radius - meaning that missing ever so slightly results in losing potential points.
   
 
Damage: Depends on range. 45-120
 
Damage: Depends on range. 45-120
===<span style="font-size:16px;">Splitter</span>===
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===Splitter===
 
Shoots a single shot which splits in half before impact at about 3/4 of the distance. Can be fired at a high angle and come down in two 20 damage shots.
 
Shoots a single shot which splits in half before impact at about 3/4 of the distance. Can be fired at a high angle and come down in two 20 damage shots.
   
 
Damage: 40 (both shots, 20 each)
 
Damage: 40 (both shots, 20 each)
===<span style="font-size:16px;">Breaker</span>===
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===Breaker===
 
Shoots a single shot which splits in half after impact, to the left and right. Will usually miss entirely if shot dead in the center of a tank. Can be used for a total of 40 damage if positioned between 2 players.
 
Shoots a single shot which splits in half after impact, to the left and right. Will usually miss entirely if shot dead in the center of a tank. Can be used for a total of 40 damage if positioned between 2 players.
   
 
Damage: 20 per ball, rare max of 40
 
Damage: 20 per ball, rare max of 40
===<span style="font-size:16px;">Roller</span>===
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===Roller===
 
Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map. It will roll in the direction it was shot in. It passes allied tanks, but should it reach a long distance without hitting an enemy tank it will explode in place. Can be used to get into tight enemy spots.
 
Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map. It will roll in the direction it was shot in. It passes allied tanks, but should it reach a long distance without hitting an enemy tank it will explode in place. Can be used to get into tight enemy spots.
   
Damage: 20
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Damage: 25
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===Digger===
 
===Digger===
 
Shoots a shot roughly the size of a normal shot, but colored brown. It is slower than most shots. It can deal heavy damage on top of "digging" the player down into the ground, possibly causing difficulty when attempting to hit others.
 
Shoots a shot roughly the size of a normal shot, but colored brown. It is slower than most shots. It can deal heavy damage on top of "digging" the player down into the ground, possibly causing difficulty when attempting to hit others.
   
Damage: 12 per impact (5 hits), maximum of 60
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Damage: 15 per impact (5 shots), maximum 75
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===Area Strike===
 
===Area Strike===
 
Shoots a shot which triggers multiple explosions surrounding the impact zone in a medium radius. Each explosion deals 12 damage..
 
Shoots a shot which triggers multiple explosions surrounding the impact zone in a medium radius. Each explosion deals 12 damage..
   
 
Damage: 48 (12 damage for 10 hits. Not every hit will do damage to a tank in the center of the shot)
 
Damage: 48 (12 damage for 10 hits. Not every hit will do damage to a tank in the center of the shot)
===<span style="font-size:16px;">Horizon</span>===
 
Shoots a shot which triggers multiple explosions horizontally outwards from the shot, to the left and right. Can flatten an area for more surprises and hit multiple tanks. Also capable of lowering elevation of an enemy if shot while in a hole the enemy is directly above of. It is possible to bring an enemy into the same hole by taking them down with horizons, should they be on the edge.
 
   
Damage: 60 (10 per explosion, 12 explosions, 6 hits cause damage to the player if head on).
 
===Builder===
 
Shoots a shot that has a blue color that when on impact explodes in a small radius and raises the ground. It does this five times, continuing to explode and raise the ground. When aimed correctly, it can deal heavy damage to the target.
 
   
Damage: 12 per impact (5 hits), maximum of 60
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===Horizon===
[[Category:Shots]]
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Shoots a shot which triggers multiple explosions horizontally outwards from the shot, to the left and right. Can flatten an area for more surprises and hit multiple tanks. Also capable of lowering elevation of an enemy if shot while in a hole the enemy is directly above of. It is possible to bring an enemy into the same hole by taking them down with horizons, should they be on the edge.
[[Category:Basic Information]]
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Damage: 60 (10 per explosion, 12 explosions, 6 hits cause damage to the player if head on).[[Category:Shots]][[Category:Basic Information]]

Revision as of 17:51, April 21, 2016

Shots are what players use to gain points by making the shots impact the tanks of other players. They can hit only the tank, or they may do area of effect damage that hinders aim or otherwise changes the position of players.

The numbers of points do not consider impact on more than 1 tank. Multiple tank hits can cause varying value.

Each 10 points dealt result in 1 experience point. This can go negative as well.

List of shots

Shot

Arguably the weakest shot in the game. Low blast radius and damage.

Damage: 10

Heavy Shot

Same as shot, with twice the damage and (still small) twice the radius.

Damage: 20

Massive Shot

Much more damage than the other shots, and with a lot larger radius.

Damage: 40

One-Bounce

Bounces once, then detonates. Does not include side barriers

Damage: 40

Triple-Bounce

Bounces three times, then detonates. Does not include side barriers

Damage: 60

Crazyballs

13 balls shot at the same time. They deal 3 damage each at very close range and 6 at longer ranges. They spread whilst covering distance, and can bounce long distances. Functional as a decent short or long range weapon. Very low AOE per ball, but can cover a good amount of distance.

Damage: 3-6 each, Max Damage: 78

Grenade

Shot that bounces until finding solid ground. Deals 50 damage. Medium AOE damage.

Damage: 50

Three-Ball

Three shots used in one weapon. Designed to split apart. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range.

Damage: 20 each, Max Damage: 60

Five-Ball

Three shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.

Damage: 15-20 each, Max Damage: 100

Eleven-Ball

Three shots used in one weapon. Designed to split apart while shooting. Careful usage can result in the shots collapsing on top of each other onto the same location. Very effective at close range, and with good aim long range. Does 12 damage per shot, however, at shorter range, rounding up to the 60 points of the last shot maximum at short range.

Damage: 15? each, Max Damage: 165

RapidFire

Fires 9 shots over the course of a couple seconds. Can do damage to the terrain, and in very tight spots even go through it. Not accurite at long range.

Damage: 5 per ball, 45 maximum.

Air Strike

Shoots a slightly bouncy flare. Once setting, 3 shots drop from the sky and make medium sized impacts each. Can be used to put the enemy in a good grenade hole. Not effective in digger holes, as only 1 shot ends up making it to the enemy tank.

Damage: 20 per ball, 3 balls, maximum of 60 damage.


Sniper

A very small shot which always deals a guranteed damage 40, and up to over 100 at long range. The most damaging one-ball shot. However, it does not have a wide radius - meaning that missing ever so slightly results in losing potential points.

Damage: Depends on range. 45-120


Splitter

Shoots a single shot which splits in half before impact at about 3/4 of the distance. Can be fired at a high angle and come down in two 20 damage shots.

Damage: 40 (both shots, 20 each)


Breaker

Shoots a single shot which splits in half after impact, to the left and right. Will usually miss entirely if shot dead in the center of a tank. Can be used for a total of 40 damage if positioned between 2 players.

Damage: 20 per ball, rare max of 40


Roller

Shoots a rolling shot which explodes when in contact with a tank. If behind all tanks, roller explodes at the edge of the map. It will roll in the direction it was shot in. It passes allied tanks, but should it reach a long distance without hitting an enemy tank it will explode in place. Can be used to get into tight enemy spots.

Damage: 25

Digger

Shoots a shot roughly the size of a normal shot, but colored brown. It is slower than most shots. It can deal heavy damage on top of "digging" the player down into the ground, possibly causing difficulty when attempting to hit others.

Damage: 15 per impact (5 shots), maximum 75

Area Strike

Shoots a shot which triggers multiple explosions surrounding the impact zone in a medium radius. Each explosion deals 12 damage..

Damage: 48 (12 damage for 10 hits. Not every hit will do damage to a tank in the center of the shot)


Horizon

Shoots a shot which triggers multiple explosions horizontally outwards from the shot, to the left and right. Can flatten an area for more surprises and hit multiple tanks. Also capable of lowering elevation of an enemy if shot while in a hole the enemy is directly above of. It is possible to bring an enemy into the same hole by taking them down with horizons, should they be on the edge.

Damage: 60 (10 per explosion, 12 explosions, 6 hits cause damage to the player if head on).

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