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(Note: This article is a stub and should be expanded upon. It also needs links.)
 
 
 
Getting '''Points''' is the main goal of battles in Shellshock.
 
Getting '''Points''' is the main goal of battles in Shellshock.
   
 
When shooting an enemy tank and hitting it, the player is awarded points. These can vary based on the weapon used. Shooting at the tank of an ally or the player results in negative points.
 
When shooting an enemy tank and hitting it, the player is awarded points. These can vary based on the weapon used. Shooting at the tank of an ally or the player results in negative points.
   
Getting points is essential to leveling up and getting victories (or defeats). The team with the most points wins. Multipliers come into effect after the battle, based on how decisive the victory was in regards to experience.
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Getting points is essential to [[levels|leveling]] up and getting victories (or defeats). The team with the most points wins. Multipliers come into effect after the battle, based on how decisive the victory was in regards to experience.
   
Points are the building blocks of experience. If a player wants to level up, they must gain points by fighting in combat. Points come from shooting enemy tanks, and can be lost when quitting mid-battle or dealing friendly fire.
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Points are the building blocks of [[experience]]. If a player wants to level up, they must gain points by fighting in combat. Points come from shooting enemy tanks, and can be lost when quitting mid-battle or dealing friendly fire.
   
   

Latest revision as of 04:48, February 6, 2015

Getting Points is the main goal of battles in Shellshock.

When shooting an enemy tank and hitting it, the player is awarded points. These can vary based on the weapon used. Shooting at the tank of an ally or the player results in negative points.

Getting points is essential to leveling up and getting victories (or defeats). The team with the most points wins. Multipliers come into effect after the battle, based on how decisive the victory was in regards to experience.

Points are the building blocks of experience. If a player wants to level up, they must gain points by fighting in combat. Points come from shooting enemy tanks, and can be lost when quitting mid-battle or dealing friendly fire.

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