(Created page for molehill) Tags: Visual edit apiedit |
(Added moles, total possible damage, more detailed descriptions, etc) Tags: Visual edit apiedit |
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+ | == {{T/piece}}Molehill == |
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− | Function similar to a [[Tunneler]] but creates a hill as opposed to creating a hole on impact. Will however not explode on direct contact with a tank and will always go underground. Deals 50 damage |
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+ | Shoots like a regular shot, however when landing, the molehill goes underground in a random direction, popping back up to do 50 damage if hit. |
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+ | Will not explode on direct contact (must go underground first) |
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+ | Has a radius around the size of big shot |
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+ | Total Possible Damage*: 50 |
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+ | == Moles == |
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+ | Moles is the level 2 upgrade of Molehill, which shoots out 3 molehills in different directions when landing, (instead of 1) popping back up to do 25 damage each if hit. |
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+ | Total Possible Damage*: 75 |
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+ | <nowiki>*</nowiki>Assuming there are no critical hits, and you are shooting at one player |
Latest revision as of 05:09, 21 May 2017
Molehill
Shoots like a regular shot, however when landing, the molehill goes underground in a random direction, popping back up to do 50 damage if hit.
Will not explode on direct contact (must go underground first)
Has a radius around the size of big shot
Total Possible Damage*: 50
Moles
Moles is the level 2 upgrade of Molehill, which shoots out 3 molehills in different directions when landing, (instead of 1) popping back up to do 25 damage each if hit.
Total Possible Damage*: 75
*Assuming there are no critical hits, and you are shooting at one player