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Flame is a weapon that shot many fire pellets, in a very similar way to Stream. Except that these pellets are sticking to the floor and tanks and deal damage to the tank they are sticking to.
flame
 
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Damage : 1 point x2 per pellet (max 36 without critical hit).
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__TOC__
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== Upgrades ==
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=== Blaze and Inferno ===
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Each one of them are doing the same thing as Flame, but with more damage, bigger pellets but each upgrade is more scattered than the precedent, making it more dificult to put them all in one point.
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Damage :
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- Blaze : 2 points x2 per pellets;
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- Inferno : 3 points x2 per pellets;
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== Upsides and Downsides ==
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The best thing to do with Stream and his upgrades, is to use an angle as close to 45 as possible to make sure the pellets touch the same point. But even with this, with Blaze and even more with Inferno, the shot can be too much scattered to do it.
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You can also use it differently, for example to make the pellet rain on the map, which could be useful in some mode.

Revision as of 11:27, 4 August 2016

Flame is a weapon that shot many fire pellets, in a very similar way to Stream. Except that these pellets are sticking to the floor and tanks and deal damage to the tank they are sticking to.

Damage : 1 point x2 per pellet (max 36 without critical hit).

Upgrades

Blaze and Inferno

Each one of them are doing the same thing as Flame, but with more damage, bigger pellets but each upgrade is more scattered than the precedent, making it more dificult to put them all in one point.

Damage :

     - Blaze : 2 points x2 per pellets;
     - Inferno : 3 points x2 per pellets;

Upsides and Downsides

The best thing to do with Stream and his upgrades, is to use an angle as close to 45 as possible to make sure the pellets touch the same point. But even with this, with Blaze and even more with Inferno, the shot can be too much scattered to do it.

You can also use it differently, for example to make the pellet rain on the map, which could be useful in some mode.